Saturday, January 4, 2014

Teenage Mutant Ninja Turtles for Fate Core

I want to teach my home group how to play Fate. I figured a one-shot with them as the Teenage Mutant Ninja Turtles might help them out. They're all familiar with turtles, their personalities, and abilities. That knowledge should (I figure) help them grasp the concept of aspects and stunts and such. "Oh yeah, Michelangelo is a party dude. I know how I can use that!"

So here are the Turtles, all written up for Fate Core. Enjoy!



LEONARDO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: I’ll never be good enough
Leonardo Leads
It’s Raph. A little too Raph.
No business like daisho business


SKILLS
Great (+4): Will
Good (+3): Fight, Athletics
Fair (+2): Empathy, Rapport, Notice
Average (+1): Drive, Stealth, Physique, Lore


STUNTS
Rally (Rapport): +2 to Create an Advantage with Rapport when you deliver an inspiring speech in front of a crowd.


Strength from Determination (Will): Use Will instead of Physique on any overcome rolls representing feats of strength.


Florentine (Fight): While using two weapons, +2 to Defense actions with fight when engaged with more than one opponent.


STRESS
Physical: OOO
Mental: OOOO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

DONATELLO
High Concept: Teenage Mutant Ninja Turtle
Trouble: Great big nerd
Donatello does machines
Do it all for April
I’ve read about that!


SKILLS
Great (+4): Crafts
Good (+3): Fight, Lore
Fair (+2): Athletics, Notice, Shoot
Average (+1): Drive, Investigate, Physique, Will


STUNTS
Stick Fighter (Fight): While using a bo staff, +2 to Create an Advantage against multiple opponents.


Gadget Guy (Crafts): Once per session, spend a fate point to add or remove a scene aspect, thanks to some handy device you happen to have with you.


Hacker (Lore): +2 when using a computer with Overcome actions related to technology.


STRESS
Physical: OOO
Mental: OOO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3



RAPHAEL
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Anger issues
Raphael is cool but rude
Second son
DAMN!!!


SKILLS
Great (+4): Stealth
Good (+3): Fight, Physique
Fair (+2): Provoke, Burglary, Athletics
Average (+1): Shoot, Notice, Crafts, Drive


STUNTS
Tragic Sais (Fight): When you Succeed With Style on an Attack action with your sais, and you reduce your damage to create a disarmed type aspect as a boost, it becomes a full situation aspect with one free invoke, not just a boost.


Brutal Takedown (Fight): Once per fight, when you force someone to take a Consequence, you can spend a Fate Point to increase the severity of the Consequence by one step.  


Sneak Attack (Stealth): You can use Stealth instead of Fight to make your first melee attack against an unaware target.


STRESS
Physical: OOOO
Mental: OO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

MICHAELANGELO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Slack-Ass
Michaelangelo is a party dude
COWABUNGA!
Little brother


SKILLS
Great (+4): Rapport
Good (+3): Fight, Provoke
Fair (+2): Empathy, Athletics, Contacts
Average (+1): Physique, Stealth, Deceive, Drive


STUNTS
Skater Boi (Athletics): +2 to Overcome actions when you are skateboarding in a perilous environment.


Surprisingly Long Chain (Fight): Once per fight, spend a Fate Point to attack a foe up to one zone away with Fight due to the surprisingly long chain on your kusarigama.


Pester (Provoke): You can use Provoke instead of Empathy to learn a target’s aspects by irritating them until they reveal one to you.


STRESS
Physical: OOO
Mental: OO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

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